Table of Contents |
Newest Update: Lens of Pvara: Hârn for Prism
What is Prism and where's it going?
Credits, Disclaimers, Copyrights, and Contacting The Author
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Chapter 0 Introduction 0.1 Roleplaying 0.2 What is Prism? 0.3 Making A Complete System Chapter 1 Design 1.1 Preliminary Design 1.2 Character Points 1.3 Plot Points 1.4 Development Points 1.5 Where To Get Help Chapter 2 Stats 2.1 The Purpose of Stats 2.2 Generating Stats 2.3 Race and Gender Modifiers Chapter 3 Abilities 3.1 The Purpose of Abilities 3.2 Racial Abilities and Weaknesses 3.3 Choosing and Buying Abilities 3.4 Some Sample Abilities Chapter 4 Weaknesses 4.1 The Purpose of Weaknesses 4.2 Choosing and Buying Weaknesses 4.3 Some Sample Weaknesses Chapter 5 Aptitudes 5.1 The Purpose of Aptitudes 5.2 Aptitude Values 5.3 The Categories 5.4 Choosing Your Aptitudes Chart 5.4 AV Costs Chapter 6 Skills 6.1 The Purpose of Skills 6.2 Finding a Skill 6.3 Buying Skills Chart 6.3 Skill Purchase Chart 6.4 SV Calculation Chart 6.4 NPC Skill Calculation Chapter 7 Catalog Chapter 8 Initial Skills 8.1 Childhood 8.2 Adolescence 8.3 Apprenticeship 8.4 Experienced Characters Chapter 9 Personality 9.1 Building a Personality 9.2 Background Story 9.3 Appearance Chapter 10 Equipment 10.1 Economics 10.2 Starting Equipment 10.3 Encumbrance Chapter 11 Calculations 11.1 Vital Statistics 11.2 Encumbrance and Movement 11.3 Development | Chapter 12 Summary 12.1 Summary 12.2 Example Chapter 13 Development 13.1 Skills 13.2 Changing Permanent Factors 13.3 Other Character Factors 13.4 A Sample Session Chapter 14 Actions 14.1 Resolving Skills Chart 14.1 Maneuvers Chart 14.2 Common Manuever Modifiers 14.2 Unskilled Actions 14.3 Plot Points Chapter 15 Combat 15.1 Weapon Skills 15.2 Weapons Without Charts Chart 15.2 Weapons Without Charts 15.3 Critical Control Chapter 16 Reference 16.1 Skill Reference Chart 16.2 GM's Screen 16.3 Character Sheets Appendix A Spell Law A.1 What is Spell Law? A.2 Character Creation A.3 Magic Skills A.4 Using Spells Appendix B GURPS Magic B.1 What is GURPS Magic? B.2 Character Creation B.3 Magic Skills B.4 Using Spells B.5 Notes On Spells Appendix C RDI C.1 What is RDI? C.2 Character Creation C.3 Magic Skills C.4 Casting Spells C.5 Effects of Spells C.6 Magic Items and Alchemy C.7 An Example Appendix D IRIS D.1 What is IRIS? D.2 Time D.3 Calculating Actions D.4 Actions D.5 Saved and Prep Actions D.6 Combat Effects D.7 Starting A Combat D.8 An Example Supplements: Prism v2 Skill Trees Small Spacecraft Combat Rules Lens of Pvara: Hârn for Prism Edison's Optics: Space:1889TM for Prism |
Rolemaster, Arms Law & Claw Law, Spell Law, Character Law, Creatures and Treasures, Rolemaster Companion, and Spacemaster are trademarks of Iron Crown Enterprises, Inc.
GURPS, GURPS Fantasy, GURPS Magic, and GURPS Psionics are trademarks of Steve Jackson Games, Inc.
All other products referred to herein are trademarks of their respective creators.
Mention of any product or company does not imply that this product is in any way associated with that product or company.
Usage of feminine and masculine pronouns was chosen randomly for each character and reflects absolutely nothing by way of opinion.
Contents may settle during shipping. Your mileage may vary.
"Beta-test" version printed in August 1990
First edition printed in October 1992
Converted to HTML with a few revisions January 1998
Skill trees in testing February 1999 to present
© 1988, 1990, 1992, 1998-2002 by Frank J. Perricone
All art is copyrighted by the artists and used by permission.
All rights reserved.
Contact the author at the following address:
Frank J. Perricone
Mynstrel's Song Productions
20 Trickle Brook Drive
Orange VT 05641
http://www.foobox.com/~hawthorn/